Sine

Year
2025
Role
Computational Designer
Industry
Media Art
Tools
Blender, Geometry Nodes, Python
Clients
  • Personal Research
Sine — category intensity: Computational Design 5 of 5, Creative Coding & AI 5 of 5, Experiential Design & Events 0 of 5, Spatial Design & Architecture 0 of 5, Visual Systems & Media 3 of 5.

Project Overview

Sine is a personal research project exploring Blender as a parametric geometry environment through Geometry Nodes. The project works with sinusoidal behavior, recursive logic, and procedural repetition to create geometries that feel closer to light, sound, and motion than to static objects.

The system is built from a custom reusable node group that can be connected repeatedly to itself. Each connection adds another layer of transformation, allowing the geometry to expand, accumulate density, and produce new visual conditions from the same base logic.

Starting Point

Problem Solving

Implementation